Sometimes we have a precious moment in our lives captured in the wrong way. This is where Photoshop is used to fix this problem — to enhance and retouch our precious, yet less-than-perfect image to become precious perfect ones.

Not everyone has beautiful skin but you can make it better – at least in your photographs.Photoshop offers a variety of advanced tools to smooth out skin and hair, optimize body proportions and emphasize some beautiful details.

This Hindi spoken tutorial will demonstrate you
1. How you can get rid of all the acne and pimples and blemishes and scars on your face using Healing brush tool.(0.43-2.23 minutes)
2. Meaning and use of Gaussian blur in photo and fade it(2.35-3.27 minutes)
3. Meaning and use of filter Unsharp mask to sharpen image(3.30-4.42 minutes)
4. Meaning and use of  Levels in photo to increase light/shadows(4.43-8.50 minutes)
5. Meaning and use of curves in photo(8.51-11.42 minutes)
6. Meaning and use of  Brightness/contrast of photo(11.43-12.03 minutes)
7. How to darken eyebrows,lipstick of photo(12.20-13.35 minutes)
8. How to turn face in photo.(Transform)(13.50-14.05 minutes)


The Healing Brush tool-

It allows you to fix image imperfections such as scratches, blemishes, etc. By sampling the surrounding area or using a predefined pattern you can blend the imperfections into the rest of the image.
Select the healing brush in the toolbox.
Check the settings in the options bar and adjust if necessary. Options include:
– Brush size
– Blending mode
– Source (Sampled from the image or pre-defined pattern)
– Aligned
If you’re using sampled mode, Alt-click an area near the imperfection to define the starting point.
Click and drag over the imperfection. If aligned is selected, the healing brush will remember the starting point between mouse clicks.

Levels overview

You use the Levels adjustment to correct the tonal range and color balance of an image by adjusting intensity levels of image shadows, midtones, and highlights. The Levels histogram is a visual guide for adjusting the image key tones. The outer two Input Levels sliders map the black point and white point to the settings of the Output sliders. By default, the Output sliders are at level 0, where the pixels are black, and level 255, where the pixels are white. With the Output sliders in the default positions, moving the black input slider maps the pixel value to level 0 and moving the white point slider maps the pixel value to level 255. The remaining levels are redistributed between levels 0 and 255. This redistribution increases the tonal range of the image, in effect increasing the overall contrast of the image.

The middle Input slider adjusts the gamma in the image. It moves the midtone (level 128) and changes the intensity values of the middle range of gray tones without dramatically altering the highlights and shadows.

Do one of the following:
Click the Levels icon in the Adjustments panel, or choose Levels from the panel menu.
Choose Layer – New Adjustment Layer -Levels. Click OK in the New Layer dialog box.
Note: Choosing Image – Adjustments – Levels makes direct adjustments to the image layer and discards image information.

To adjust the shadows and highlights manually, drag the black and white Input Levels sliders to the edge of the first group of pixels at either end of the histogram.
For example, if you move the black point slider to the right at level 5, Photoshop maps all the pixels at level 5 and lower to level 0. Similarly, if you move the white point slider to the left at level 243, Photoshop maps all pixels at level 243 and higher to level 255. The mapping affects the darkest and lightest pixels in each channel. The corresponding pixels in the other channels are adjusted proportionately to avoid altering the color balance.

Note: You can also enter values directly into the first and third Input Levels text boxes.
To adjust midtones, use the middle Input slider to make a gamma adjustment.
Moving the middle Input slider to the left makes the overall image lighter. This slider adjustment maps a lower (darker) level up to the midpoint level between the Output sliders. If the Output sliders are in their default position (0 and 255), the midpoint is level 128. In this example, the shadows expand to fill the tonal range from 0 to 128, and the highlights are compressed. Moving the middle Input slider to the right has the opposite effect, making the image darker.


With curves you are able to:
Adjust the over-all contrast or tonal range
Adjust the local contrast or tonal range
Adjust the color

The idea behind Curves is all about re–mapping values. A pixel starts out at a certain brightness, and you change it to be brighter or darker.

The curves box opens as a straight line because you haven’t made any changes yet. That means that the brightness values before and after are the same. You will effect a change by changing the shape of the curve.

The points from left (bottom) to right (top) affect: blacks, shadows, midtones, highlights, and whites. By altering the position in these regions will affect the corresponding tonal range of your image. Leaving the line in the center will leave the tones unchanged.

You begin altering the brightness values by clicking once somewhere on the line. This will establish a “point”; this point can now be dragged to a different place within the grid, which causes that tonal value to change, either lighter or darker depending on whether you drag it up or down. The reason it’s a curve is so that the change blends smoothly throughout the image. An abrupt change in value can be very noticeable. The increasingly gradual change of the brightness values on either side of the change permit a very smooth and believable adjustment.

It’s important to note, however, that you can’t increase contrast in one region without decreasing it in another. The curves tool redistributes contrast. Therefore think of the image having a contrast allocation or budget and you need to decide how to best spend it.

Also, the curves tool will preserve the tonal hierarchy (unless you use uncommon negative slopes). That means that the brighter parts of the image will stay brighter even after your conversion – just maybe not by the same amount.


Keep effects on adjustment or separate layers to enable quick alteration or removal at any time during the color correction process. (Layer – New Adjustment Layer – Curves. Or at the bottom of the Layers panel.)

The Gaussian blur –

The Gaussian blur filter can add a smoothing effect to an image, blurring out overly sharp edges and, if the blur is set to a high enough level, turning a photograph into a glowing, dreamy composition. It can also be used to mimic the shallow depth-of-field seen on portrait photographs taken with a wide aperture. The Gaussian blur filter can be applied to either a selection within the image or an entire layer.
Click “Filter,” click “Blur” and click “Gaussian Blur…” from the sub-menu.

Unsharp Mask-

Sharpening your picture increases the contrast along the edges where different colors meet. This tricks the eye into believing that the photo looks sharper, better, stronger.

In the Filter menu, go to Sharpen – Unsharp Mask. A window will pop up with three different sliders.
Amount: When you sharpen an image, Photoshop takes the edge between two colors and makes the light pixels lighter and the dark pixels darker. Amount determines how light the lighter pixels get, and how dark the darker pixels get.

If you set the amount too high, your picture will look grainy and overly contrasty, and you’ll actually lose some fine detail.

Radius: This determines the area that will be sharpened. A low radius means only the pixels right next to the edge will be sharpened. A high radius means a wider area will be sharpened.

Setting the radius too high will give you weird outlines or halos around your edges.

Threshold: Threshold determines how much contrast there needs to be between colors for them to be sharpened. A higher threshold means higher contrast areas will be sharpened, but low-contrast areas will not. Sharpening low-contrast areas (like a baby’s smooth skin) makes them look rough and speckly.

Setting the threshold too low will give you a grainy look on low-contrast areas, and will make noise stand out. Not so good.

Brightness/Contrast adjustment-

The Brightness/Contrast adjustment lets you make simple adjustments to the tonal range of an image. Moving the brightness slider to the right increases tonal values and expands image highlights, to the left decreases values and expands shadows. The contrast slider expands or shrinks the overall range of tonal values in the image.

In normal mode, Brightness/Contrast applies proportionate (nonlinear) adjustments to the image layer, as with Levels and Curves adjustments. When Use Legacy is selected, Brightness/Contrast simply shifts all pixel values higher or lower when adjusting brightness. Since this can cause clipping or loss of image detail in highlight or shadow areas, using Brightness/Contrast in Legacy mode is not recommended for photographic images (but can be useful for editing masks or scientific imagery).

Do one of the following:
Click the Brightness/Contrast icon in the Adjustments panel.

Choose Layer – New Adjustment Layer – Brightness/Contrast. Click OK in the New Layer dialog box.

You can also choose Image – Adjustments – Brightness/Contrast. But keep in mind that this method makes direct adjustments to the image layer and discards image information.
In the Properties panel, drag the sliders to adjust the brightness and contrast.

Dragging to the left decreases the level, and dragging to the right increases it. The number at the right of each slider reflects the brightness or contrast value. Values can range from ‑150 to +150 for Brightness, ‑50 to +100 for Contrast.


Transform freely

The Free Transform command lets you apply transformations (rotate, scale, skew, distort, and perspective) in one continuous operation. You can also apply a warp transformation. Instead of choosing different commands, you simply hold down a key on your keyboard to switch between transformation types.

  • Select what you want to transform.
  • Do one of the following:
    • Choose Edit > Free Transform.
    • If you are transforming a selection, pixel-based layer, or selection border, choose the Move tool . Then select Show Transform Controls in the options bar.
    • If you are transforming a vector shape or path, select the Path Selection tool . Then select Show Transform Controls in the options bar.
  • Do one or more of the following:
      • To scale by dragging, drag a handle. Press Shift as you drag a corner handle to scale proportionately.
      • To scale numerically, enter percentages in the Width and Height text boxes in the options bar. Click the Link icon  to maintain the aspect ratio.
      • To rotate by dragging, move the pointer outside the bounding border (it becomes a curved, two‑sided arrow), and then drag. Press Shift to constrain the rotation to 15° increments.
      • To rotate numerically, enter degrees in the rotation text box  in the options bar.
      • To distort relative to the center point of the bounding border, press Alt (Windows) or Option (Mac OS), and drag a handle.
      • To distort freely, press Ctrl (Windows) or Command (Mac OS), and drag a handle.
      • To skew, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and drag a side handle. When positioned over a side handle, the pointer becomes a white arrowhead with a small double arrow.
    • To skew numerically, enter degrees in the H (horizontal skew) and V (vertical skew) text boxes in the options bar.
    • To apply perspective, press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS), and drag a corner handle. When positioned over a corner handle, the pointer becomes a gray arrowhead.
    • To warp, click the Switch Between Free Transform And Warp Modes button  in the options bar. Drag control points to manipulate the shape of the item or choose a warp style from the Warp pop‑up menu in the options bar. After choosing from the Warp pop‑up menu, a square handle is available for adjusting the shape of the warp.
    • To change the reference point, click a square on the reference point locator  in the options bar.
    • To move an item, enter values for the new location of the reference in the X (horizontal position) and Y (vertical position) text boxes in the options bar. Click the Relative Positioning button  to specify the new position in relation to the current position.


    To undo the last handle adjustment, choose Edit > Undo.

  • Do one of the following:
    • Press Enter (Windows) or Return (Mac OS), click the Commit button  in the options bar, or double-click inside the transformation marquee.
    • To cancel the transformation, press Esc or click the Cancel button  in the options bar.