This Hindi spoken tutorial will demonstrate you how to crate your desired flame pattern.You can save fire preset and can use them in your picture.You can easily modify/transform them.It helps to create attractive banners, backgrounds.

Render flames-

This new feature is designed to render realistic flames on user-defined paths. You need to create your path first (using the pen tool or any of the shape tools), then choose  Filter > Render > Flames. (Note: you need to have a pixel layer targeted in the Layers panel as a landing place for the flame to be created, not a Shape, Type, or Smart Object layer. You can however convert type to paths or use the Type Mask tool to render paths for letter forms).


Go to menu Filter-Render-Flames

step 1 -Use ready fire preset Multiple flames in one direction(0.30-3.13 minutes)

step 2- Create and save fire presets like fire balls,fire nest,ring of fire,solar fire(3.14-6.42 minutes)

step 3- Practical application of fire in photo,transform/scale/distort fire flames(6.43-9.58 minutes)

As you can see from the dialog below, there are a large number of options that can be customized in a number of ways. The six different Flame Types are:

• One Flame Along Path: A single flame will be rendered on each path.

• Multiple Flames Along Path: More than one flame will be rendered on each path. The flames will follow the direction of the path.

• Multiple Flames One Direction: Multiple Flames will be rendered on each path. All of the flames will point in the same direction.

• Multiple Flames Path Directed: Multiple Flames will be rendered on each path. Each Flame will point according to the path angle.

• Multiple Flames Various Angle: Multiple Flames will be rendered on a path. Each Flame will point randomly. You can control the angle variation by changing the “angle” parameter.

• Candle Light: One candle light will be rendered on a path.

The Flame Shape can also be varied and include the following options:

• Parallel: The lines that construct the flame are parallel.

• To The Center: The lines that construct the flame point toward the center.

• Spread: The lines that construct the flame spread away from the center.

• Oval: The vectors that construct the flame shape are curved in an arc.

• Pointing: The lines that construct the flame point converge at one point.

In addition, many other parameters can be changed including:

• Length: Flame length in pixels (available for Flame Types  #2-5).

• Width: Flame width in pixels.

• Angle: Flame angle  (available for Flame Types  #3-5).

• Interval: Pixel length of the gap between flames  (available for Flame Types  #2-5).

• Adjust Interval For Loops: When checked, if the path is a loop, “Interval” will be adjusted so each gap between the flames will be uniform or even.

• Flame Lines (Complexity): This setting will increase/decrease the number of lines in each flame (each flame is made up of lines under the hood).

• Turbulent: This controls the calmness and roughness of the flame.

• Jag: If this is greater than 0, the flame will be jagged.

• Opacity: This controls the opacity/transparency of the flame.

• Flame Bottom Alignment: When this number is 0, each line that constructs the flame is evenly aligned.  When this number is greater than 0, they will be randomized.

• Color: Choose from any color by clicking in the swatch and using the color picker

• Quality: This is always a trade-off – the lower the quality, the faster the render. However too low of quality might result in pixelated or jaggy edges.

• Randomize Shapes: when checked, the flame shape will be different every time a flame is created.

• Arrangement: The Randomize option must be turned off to access the Arrangement parameters to create identical flames.

Link for image used