3d #objects can be created in 3d workspace of Photoshop.This Hindi video tutorial will demonstrate you the basic introduction to #3d workspace ,materials,angles,camera position,meshes,lights and we will create simple 3d #text in Adobe Photoshop.I have explained how to render 3d files and how to export them in different formats.You can create stl file to print 3d object with 3d printer.

#3d objects i photoshop

Create #3D objects from 2D images in Photoshop

Photoshop can build a variety of basic 3D objects using 2D layers as a starting point. After creating a 3D object, you can move it in 3D space, change render settings, add lighting, or merge it with other 3D layers.

  • Convert 2D layers into 3D postcards (planes with 3D properties). If your starting layer is a text layer, any transparency is retained.
  • Wrap a 2D layer around a 3D object, such as a cone, cube, or cylinder.
  • Create a 3D mesh from the grayscale information in a 2D image.
  • Simulate a metalworking technique called repoussé by extruding a 2D object in 3D space. 
  • Build a 3D volume from a multi-frame file such as a DICOM medical imaging file. Photoshop combines the individual slices of the file into a 3D object that you can manipulate in 3D space and view from any angle. You can apply various 3D volume render effects to optimize the display of various materials in the scan, such as bone or soft tissue. 

3D panel overview

When you select a 3D layer, the 3D panel shows the components of the associated 3D file. The top section of the panel lists the meshes, materials, and lights in the file. The bottom section of the panel shows settings and options for the 3D component selected in the top section.

The buttons at the top of the 3D panel filter the components that appear in the top section. Click the Scene button to show all components, click Materials to see just materials, and so on.

Display the 3D panel

  • Do one of the following:

    • Choose Window > 3D.
    • Double-click the 3D layer icon  in the Layers panel.
    • Choose Window > Workspace > Advanced 3D.

Filter the 3D options displayed

  • Click the Scene, Mesh, Materials, or Lights button at the top of the 3D panel.

Show or hide a 3D mesh or light

  • Click the eye icon next to the mesh or light entry in the top section of the 3D panel.

    Note:

    You cannot turn material display on or off from the 3D panel. To show or hide materials, change the visibility settings for their associated textures in the Layers panel. See 3D Materials settings.

Access settings for the 3D scene

  • Click the Scene button.

  • If not already selected, click the Scene entry at the top of the component list.

Access settings for a mesh, material, or light

  • Do one of the following:

    • Click the Scene button to show all scene components. Then select a mesh, material, or light in the top section.
    • Click the Meshes, Materials, or Lights button to temporarily display just those components. Then select a single mesh, material, or light.

    #3d objects in photoshop

Expand or collapse materials for a mesh

  • Click the Scene button.

  • Click the triangle to the left of a mesh icon.

View the ground plane

The ground plane is a grid that reflects the position of the ground relative to the 3D model.

  • To view the ground plane, click the Toggle icon  at the bottom of the 3D panel, and select 3D Ground Plane.

Show or hide light guides

  • At the bottom of the 3D panel, click the Toggle icon , and select 3D Light

Outline the selected material or mesh in the document window

  • At the bottom of the 3D panel, click the Toggle icon , and select 3D Selection.

When you select materials or meshes in the panel, a colored outline appears in the document window, helping you identify the current item.

3D Materials settings

The top part of the 3D panel lists the materials used in the 3D file. One or multiple materials may be used to create the overall appearance of the model. If a model contains several meshes, there may be a specific material associated with each mesh. Or a model can be built from one mesh but use different materials in different areas.

For a selected material in the top section of the 3D panel, the lower section shows the particular texture maps used by that material. Some texture types, such as Diffuse and Bump, commonly rely on 2D files to supply a particular color or pattern that creates the texture. For other texture types, you may not need a separate 2D file. For example, you can directly adjust Gloss, Shine, Opacity, or Reflection by entering values.

The texture maps used by a material appear as Textures in the Layers panel, grouped by the texture map category.

Diffuse

The color of the material. The diffuse map can be a solid color or any 2D content. The Diffuse color swatch value sets the diffuse color if you choose to remove the diffuse texture map. You can also create a diffuse map by painting directly on the model. See 3D painting.

Opacity

Increases or decreases opacity of the material (0-100%). You can use a texture map or the scrubby slider to control opacity. The grayscale values of the texture map control the opacity of the material. White values create complete opacity and black values create complete transparency.

Bump

Creates bumps in the material surface, without altering the underlying mesh. A bump map is a grayscale image in which lighter values create raised surface areas and darker values create flatter surface areas. You can create or load a bump map file, or begin painting on the model to automatically create a bump map file. 

 The Bump field increases or reduces bumpiness. It is only active if a bump map exists. Enter a number in the field or use the scrubby slider to increase or decrease bump strength.

Normal

Like a bump map texture, a normal map increases surface detail. Unlike a bump texture map, which is based on a single-channel grayscale image, a normal map is based on a multi-channel (RGB) image. The values of each color channel represent the x, y, and z components of a normal on the model surface. A normal map can be used to smooth the surfaces of low polygon meshes.

Environment

Stores the image of the environment surrounding the 3D model. Environment maps are applied as spherical panoramas. The contents of the environment map can be seen in the reflective areas of the model.

Reflection

Increases the reflection of other objects in the 3D scene, and the environment map, on the material surface.

Illumination

Defines a color that doesn’t rely on lighting to display. Creates the effect that the 3D object is lit from within.

Gloss

Defines the amount of light from a source that reflects off the surface and back to the viewer. You can adjust glossiness by entering a value in the field or using the scrubby slider. If you create a separate glossiness map, the intensity of colors in the map controls glossiness in the material. Black areas create full glossiness, white areas remove all glossiness, and middle values reduce the size of a highlight.

Shine

Defines the dispersion of the reflected light generated by the Gloss setting. Low shininess (high dispersion) produces more apparent light, with less focus. High shininess (low dispersion) produces less apparent light and brighter, crisper highlights.

Specular

The color displayed for specular properties (for example, highlight glossiness and shininess).

Ambient

Sets the color for ambient light visible on reflective surfaces. This color interacts with the Global Ambient Color for the entire scene. 

Refraction

Sets the refractive index when scene Quality is set to Ray Traced and the Refractions option is selected in the 3D > Render Settings dialog box. Refraction is the change in light direction that occurs at the intersection of two media (such as air and water) with different refractive indexes. The default value for new materials is 1.0 (the approximate value for air).

3D Lights settings

3D lights illuminate models from different angles, adding realistic depth and shadows.

Add or delete individual lights

  • In the 3D panel, do either of the following:

    • To add a light, click the Create A New Light button , and choose the light type:
      • Point lights shine in all directions, like light bulbs.
      • Spot lights shine in a cone shape, which you can adjust.
      • Infinite lights shine from one directional plane, like sunlight.
      • Image-based lights map an illuminated image around the 3D scene.
    • To delete a light, select it from the list at the top of the Lights section . Then click the Delete button  at the bottom of the panel.

Adjust light properties

 
  • In the Lights section  of the 3D panel, select a light from the list.

  • In the lower half of the panel, set the following options:

    Preset

    applies a saved group of lights and settings. (See Save, replace, or add groups of lights.)

    Light Type

    Choose from the options described in Add or delete individual lights.

    Intensity

    Adjusts brightness.

    Color

    Defines the color of the light. Click the box to access the Color Picker.

    Image

    For image-based lights, specifies a bitmap or 3D file. (For dramatic effects, try 32-bit HDR images.)

    Create Shadows

    Casts shadows from foreground surfaces onto background surfaces, from a single mesh onto itself or from one mesh onto another. Disabling this option improves performance slightly.

    Softness

    Blurs the edge of shadows, producing a gradual falloff.

  • For point or spot lights, set these additional options:

    Hotspot

    (Spot lights only) Sets the width of the bright center of the light.

    Falloff

    (Spot lights only) Sets the outer width of the light.

    Use Attenuation

    Inner and Outer options determine the cone of attenuation and how fast light intensity decreases as distance from objects increases. When an object is closer than Inner limit, light is full strength. When an object is further than Outer limit, light is at zero strength. At intermediate distances, light attenuates linearly from full strength to zero.

Position lights

 
  • In the Lights section  of the 3D panel, select any of the following:

    Rotate tool 

     (Spot, infinite, and image-based lights) Rotates light while maintaining its position in 3D space.

    Pan tool 

    (Spot and point lights only) Moves the light to a different position in the same 3D plane.

    Slide tool 

    (Spot and point lights only) Moves the light to a different 3D plane.

    Point Light at Origin 

    (Spot light only) Directs light at the center of the model.

    Move to Current View 

    Places light in the same position as the camera.

    Create a 3d text in Photoshop

    On plain background,type a text,right click on it.Select new 3d extrusion from layer.It will create 3d text.

    #3d objects in photoshop

    Set materials,angles,lights for 3d text.

    #3d objects in photoshop vlcsnap-2017-11-14-17h25m38s060

    You can render it or make stl file to print 3d object with 3d printer.Set different background below 3d text and export it in different formats.

    Your first 3d object is ready.

    Link to download font Blipoo-blk-bt

    Read more about 3d workspace in photoshop

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